Stellaris focused arc emitter. They can be found in special predetermined systems and rival moons in size and. Stellaris focused arc emitter

 
 They can be found in special predetermined systems and rival moons in size andStellaris focused arc emitter  i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez

Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). Fire rate augmenting titan. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. Tachyon lance is close enough. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. Bottom row mix armir and shield. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. Focused Arc Emitters. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Arc Emitters: 1-195 Base dmg | 6. Probably artillery is better. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Carriers will usually run Focused Arc Emitter + Carrier core. Synergizes well with the Carriers core. For the auxiliary slots i do afterburners. Arc Emitters are great if you stack a fleet with them. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Battleships with arc emitters and neutron launchers. If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. Or, if there's a convenient pulsar, go armor/plasma and bait them to fight on the pulsar. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. Irrigation Design Guide. Best weapon for the Prethoryn: definitely. Then just rebuild the armies. Arc-Emitter / Disruptor?Lance Stormcaller Battleship: 1x Focused Arc-Emitter 3x Cloud Lightning weapons, 2x Plasma Cannons - Artillery Computer . A small amount of Point Defense defends against Torpedoes and. Matter Disintegrator - A new approach. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. Go to Stellaris r/Stellaris. There is no “If Stellaris was real…” since it’s. For example, “advanced shield hardener” give 25% hardening. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Got them in 2240 ish. Unless you're using Focused Arc Emitter + Cloud Lightning, Artillery ships should always use the Auxiliary Fire Control module. Once their shields were down they just died. 84 Avg. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. These completely bypass both shield and armour making them great at fighting other ships. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. A place to share content, ask questions and/or talk about the 4X grand strategy…You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Works pretty well against the ai. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Arc Emitters have 3 strengths: Perfect (100%) accuracy. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. This is the next step after the Focused Arc Emitter but instead of using crystals it uses Zro and it's a T7 weapon. ) Last edited by Archmage MC; Aug 25, 2022 @ 6:15am #4 < > Showing 1-4 of 4 comments . Please note that I am rounding numbers, and ignoring carry over damage here. 维护. Its almost like two options are interchangeable. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Well duh. That's about when Focused Arc Emitters start 1-shotting battleships. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. Try for at least 2x their fleet power, more if you can afford it. Armor is 68% with 1260 shield points and 2 capacitors. The weapons bugzap the swarms down to manageable levels, while the latent high durability of battleships offsets the high damage output of corvettes. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. 57 days; Focused Arc Emitter takes 28. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. FAE stands for Focused Arc Emitter. Copy Copy tech_arc_emitter_2. The Focused Arc Emitter is indeed a very powerful weapon. On paper Cloud Lightning looks good, but its damage output is pathetically low. I use battleships with neutrons on them. Ishau Apr 8, 2019 @ 5:51pm. Since the Unbidden don't use any armor, they're one of the few situations where regular missiles are better than torpedoes. Go to Stellaris r/Stellaris. A slots 2x afterburners. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Total cost was like 800 alloys for one battleship and only 5-6 energy upkeep instead of the normal 20+ Total damage was 30M from my fleets vs. 57 days; Focused Arc Emitter takes 28. (Your call on if you want a spinal or a third hangar on your carrier BBs. FAE stands for Focused Arc Emitter. I went into a recent game where I was using this ship design extensively to grab a battle report for you. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. 060 Jun 23, 2018; Add bookmark. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. Go to Stellaris r/Stellaris. Higher fleet cap for me usually means add more battleships plus possibly a titan. You either go with 4 Neutron Launchers or 4 Cloud Lightning. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. If you need to fight a set of those, baseline you can have 100% Accuracy 25% Tracking on all of your weapons via the usual Sensors, Titan Aura, and Computer. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. I read somewhere that people were debating which one to get. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. Focused Arc Emitters: tech_arc_emitter_2. If you can’t find any CL simply go with Kinetic Artillery. 398K subscribers in the Stellaris community. 2/3 armor 1/3 shield for all of their health stuff. I generally use artillery Titans with the nanobot cloud aura. Reply. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Juggernaut with range module. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Also because there is no hull repeatable so it has become an even bigger issue late game. Use Battleships with Arc Emitters and Cloud Lightning. Rare resource cost? neglible compared to everything else on a battleship. In singleplayer you can just mass these, the AI will never counter them. 139. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. Guardians are extremely powerful Spaceborne aliens added in various DLCs. 花费:2293. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. ago. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. best two X weapons are gigacannons and focused arc emitters). The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. 1 Shield booster, 1 Afterburner. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). ago. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. Reply reply. Members Online. 85sec cooldown | 90% Acc. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Stellaris ship balance is notoriously lopsided at any given patch. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. That way, you just research lasers and armor and you’ll have high ehp from research. Even after it devolves into a melee, they'll usually end up attacking different targets. It also seems like spinal mount carriers with arc emitters are better carriers. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. The two weapons are attacking different segments of their HP. Strike Craft are unnecessary if you are using. 394K subscribers in the Stellaris community. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. Lastly, we have the Focused Arc Emitter which is weird. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. research_technology tech_arc_emitter_2. And so far they dealt with corvette swarms of AI beautifully. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. Cloud lightning is essential, and not finding it is a failed run. Example: I clear the Enigmatic Fortress chain and unlock the research. Baltim (Corvette size) Shield:10, 756. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Same deal with defenses, stack the shit out of whatever they. How does hardening actually work? Certain utility components give hardening effects. EDIT: It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian Point Defense are missing. ago. I have. Fighters + Missiles will overwhelm their point defense and also bypass shields. The have two fleets, one with 94K and the other with 96K. I'd like some advice on a fleet build to counter the FE's. AEs usually have high shield and armor and penetratives just don't care. This isn't. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . 418K subscribers in the Stellaris community. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. These weapons bypass shields and armor and strike hull directly. I can't really put my finger on why. Business, Economics, and Finance. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Focused Arc Emitter is undoubtedly the strongest one: it has a decent DPD, Superior range compared to most other weapons in the game, and its attacks always. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. against the prethoryn, I prefer using tachyon. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. It is cheap, effective, and is good against literally everything until you. Weapons: teir 2 kinetic artillery x3. 聚能电弧发射器 Focused Arc Emitter. Go to Stellaris r/Stellaris. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. Mar 1, 2018. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. The Hangars and Missiles do very well at dealing with small ships that get inside the Battleship's minimum range, while the Focused Arc Emitter gives it a big gun. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. 6 beta), and makes the Unbidden just can't reach the battleships (nice kiting). 47 votes, 30 comments. Advice for Tackling Awakened Militant Isolationist FE. Paradox Forums Paradox. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. In singleplayer you can just mass these, the AI will never counter them. Against Unbidden swap for Gigacannon and Kinetic Artillery. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. Starcomet. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. In singleplayer you can just mass these, the AI will never counter them. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). Use Kinetic Artillery BBs w/ Focused Arc Emitter spinals, and Carrier BBs with Point Defense. If you're going the FAE path, then you don't want Kinetic weapons at all. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. One thing I learned recently is that you only need 1 ship per fleet with. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. 0 unless otherwise noted. 2m damage per 4 days, so. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Arc emitters and Cloud Lightning penetrate 100% of shields and armor, which means the only thing that matters is hull. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. NK_2024 Collective Consciousness • 3 yr. If u have a null void beam (it will totally melt enemy shields) use that (you get it through a pop up scenario), focused arc emitter, neutron launcher those weapons are great. If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. However, I don't do this nearly as much since the Strike Craft buff. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. HP: 12,456. Auto-best is not good, it frequently makes completely nonsensical design decisions. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. Let's jump into the foundational design before I start explaining. However, lances have 10% higher chance to hit (85% base vs 75%). 50% pierce through the shield, but gets reduced by 50% of the ships armor. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. Similarly, unless you're running only Focused Arc Emitter the Battleship. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Tachyon + Neutron for instance is very weak to shields but very efficient in terms of research cost and is virtually unbeatable in the. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Design E: Arc Emitter, Flak Cannons. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Defensive pacts. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. Everything I have researched has said Tachyon Lance over Focused Arc Emitter for battleship design. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. Go to Stellaris r/Stellaris. Launchers, the Marauders are the median weapon so it will prefer 100 range. On the other hand, it's not like missiles and strike craft need a nerf. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. Focused Arc Emitters vs Tachyon Lance 2. < I dunno. but stellaris is first and foremost an rp game, do your low tec energy weapons game. Nemesis Patch #2 Released! MrFreake_PDX. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. A place to share content, ask questions and/or talk about the 4X grand strategy…This is a searchable and complete list of Stellaris technologies and their IDs. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Usually you'll get better results. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). There is actually an easier way than that. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. Dont remember how the cruisers fair against the crisis but the battleships do well. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Also, since they all have a cool down of approximately 8 ticks, average. When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Plasma versus gamma lasers versus disruptors. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. Jump to latest Follow Reply. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. Carrier chip. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. 相关页面: 舰船组件. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. Don't even research them. Apr 1, 2018 @ 11:14pm. 能源消耗:-250. And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. #12 < > Showing 1-12 of 12 comments . Also, since they all have a cool down of approximately 8 ticks, average. Cloud lightning is an L-size weapon with range 70 and average damage 11. In 3. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. 91 Badges. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Go to Stellaris r/Stellaris • by Healthy-Drink3247. I always do penetrative weapons, focused arc emitter + cloud lightning battleships with repeatable research in energy weapons. GAMES. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Stellaris. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. ago. 40 corvettes in one fleet is plenty. The Arc emitter splits its damage up too much. 聚能电弧发射器 Focused Arc Emitter. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. Focused Arc Emitters. • 5 yr. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. Tho i have yet too see anything beat Arc Emitter spamm. never combine arc with anything else that isn't disruptor. 0 unless otherwise noted. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 能源消耗:-250. Even after it devolves into a melee, they'll usually end up attacking different targets. What happens to the 25% damage of. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Auto-best is not good, it frequently makes completely nonsensical design decisions. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterYeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. Destroyers are. Finally, the focused arc emitter is very good, particularly because it never misses. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. | 105. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. You can also try with Neutron. In singleplayer you can just mass these, the AI will never counter them. 花费:2293. ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. . I usually go 40-50 battleships and 10-ish destroyers (which will be gone). Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. Pd corvettes with disruptors and pd lasers, and afterburners. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. Just remember to only fight at max distance or. 96 Badges. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Idea is that if you go down this route, all your guns are laser and physic has guaranteed laser repeatables and start earlier than engineering. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. You need a few from every weapon or you are handicapping yourself. In singleplayer you can just mass these, the AI will never counter them. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. Cloud Lightning is underrated in 1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. Additionally, as there is no scaling way to increase hull points, late game meta falls squarely on the Focused Arc Emitter in ludicrous quantities, as any player who has fought a 25x crisis can attest. Cloud Lightning; Giga Cannon vs Kinetic Artillery). The tachyon has 90% armor pen, and -33% shield damage. My nearby FE has about 260k but I'm pretty sure I can win if I just play it smart. It shoots a 30° electric arc spreading through nearby walls and between enemies. The AI likes to use point defense and smaller ships, but if there's a problem just throw more bullets (swarmer missiles and strike craft) at it. r/Stellaris. The go-to way to use Whirlwinds is part of a balanced Battleship build. The other main weapon loadout is Neutron Launches with a Giga Cannon. 780k alloy for 1250 battleships (maybe don't need this many. The nomad ships are OP AF they have focused arc emitters on a Destroyer frame. 2 or earlier, and it sounds like a lot has changed since then. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. In a pinch the Null Void Beam can be. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. Adding more repeatable techs will increase shield and armor without increasing hull, so as you progress deeper into the repeatables focused arc emitter does become more favorable. Carrier battleships can counter most anything. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. Always use Auxiliary Fire Control.