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Nemesis Patch #2 Released! MrFreake_PDX. Go to Stellaris r/Stellaris. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Stellaris > General Discussions > Topic Details. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). In singleplayer you can just mass these, the AI will never counter them. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. 57 days; Focused Arc Emitter takes 28. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. 398K subscribers in the Stellaris community. Irrigation Design Guide. Focused Arc Emitters and Clould Lightning is best. They also still lose against corvettes with similar results. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Enemy with balanced defenses: Giga cannon + Neutron launchers. Tachyon Lance and Giga Cannon work best when supporting artillery battleships, while Focused Arc Emitter works best if you need the Carriers to hold their own without Artillery backup. Stellaris Dev Diary #312 - 3. Basically anything hit by them dies. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. . Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. Launchers, the Marauders are the median weapon so it will prefer 100 range. Arc emitters and Cloud Lightning penetrate 100% of shields and armor, which means the only thing that matters is hull. Similarly, unless you're running only Focused Arc Emitter the Battleship. Lastly, we have the Focused Arc Emitter which is weird. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. Plasma versus gamma lasers versus disruptors. So four of them are about 32% more alpha damage than the FAE. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. CryptoThat's the problem with Stellaris' ground combat; all you ever need to do is just make a bigger army. 6. On the one hand, Giga Cannon / Kinetic Artillery would benefit from having a concrete reason to be used late-game in preference to Focused Arc Emitter / Proton Launcher. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. 60sec cooldown | 100% Acc. The focused arc has 100% armor pen and 100% shield pen. Edit: Quick Thought on the. Example: I clear the Enigmatic Fortress chain and unlock the research. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. g. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. A small amount of Point Defense defends against Torpedoes and. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. HP: 12,456. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. arc emitter fires once in 8. I'd go with the spinal personally. Focused Arc Emitters. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. Economics is everything in stellaris if you have more ships you win. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). The more you use, the less you lose. In singleplayer you can just mass these, the AI will never counter them. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. You should be able to defeat unbidden fleets with 2-3x your fleet power assuming dark matter shields. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. This can further be increased with the focused arc emitter. • 5 yr. Use Kinetic Artillery BBs w/ Focused Arc Emitter spinals, and Carrier BBs with Point Defense. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. One thing I learned recently is that you only need 1 ship per fleet with. Contents. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Regenerative Hull isn't particularly good in my view. - Synthetic Evolution. I feel that they are insignificant to the equation. And so far they dealt with corvette swarms of AI beautifully. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. You can always swap to Focused Arc Emitter if you're up against shield-heavy foes. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. Not enough power for 6 shields. Try for at least 2x their fleet power, more if you can afford it. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). Immediately, one of the new enigmatic tech options shows up. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. Tbh, what you really wanna do against literally everything is assembling a lot of battleships with Focused Arc Emitters. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. In singleplayer you can just mass these, the AI will never counter them. All you need for this massive size of fleets is: Enough energy and strongholds. Arc Emitters are great if you stack a fleet with them. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. 能源消耗:-250. Fire rate augmenting titan. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 2. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. The other main weapon loadout is Neutron Launches with a Giga Cannon. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. I do not have void cloud lightning due to another empire wiping out the void clouds first. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Stellaris. Focused Arc Emitter only is already a viable Battleship design, and it basically is not penalized at all by your change from the sounds of things, as Focused Arc Emitters do not require coordination. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. . 1 Focused Arc Emitter;. An additional 20% of the current market, employing the more complex passivated emitter and rear cell (PERC) design, is similarly limited to PCEs of around. Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. Many people seem to think you. rate of fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. Always use the Focused Arc Emitter. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. research_technology tech_arc_emitter_2. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. Matter Disintegrator - A new approach. View community ranking In the Top 1% of largest communities on Reddit. research_technology tech_antimatter_power Amoeba Breeding. This weaponry you can only equip on BBs. Tho i have yet too see anything beat Arc Emitter spamm. Hearts of Iron III: Tech Support. In this video, I prove hands down that Focused Arc Emitters are beasts, and give some insights into battleship construction. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. On the other hand, it's not like missiles and strike craft need a nerf. The ultimate solution to corvette-swarms are what I like to call my "Stormcaller" Battleships. 60sec cooldown | 100% Acc. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. If you can’t find any CL simply go with Kinetic Artillery. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. I went into a recent game where I was using this ship design extensively to grab a battle report for you. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. By tye time I won that game (22502 no crisis just a domination victory) I had only lost 2 in combat. 50% pierce through the shield, but gets reduced by 50% of the ships armor. It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). 38. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. Everything I have researched has said Tachyon Lance over Focused Arc Emitter for battleship design. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. Once their shields were down they just died. So you've just wasted all that armor damage. Sub-forums: Game specific Tech Support. Tachyon lance is close enough. The Contingency are balanced, just try to hit them with as much power as you can. GAMES. Make sure you have high accuracy; aux fire control helps for this. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. ago. adapt your fleet to your opponents (e. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. For corvettes folks either go torpedos + disruptors/autocannons (autocannons are better but it is easier to unlock physics based weapons over engineering based weapons), or two autocannons + a laser, and for destroyers point defense weapons for your. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Armor:17, 789. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. just lost a battle that I honestly think I should have won enemy had 9 battleships, with focused arch emitter and 4 large plasma modules I had 150 corvettes with full disruptors, 2 shield modules and 1 armor module I lost, but not only did I lose I didnt manage to destroy a single battleship. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Numbers roughly add up. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Stellaris Dev Diary #277 - The Hunt is On (Stellaris 3. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. The focused arc emitter does 11. Focused Arc Emitter is undoubtedly the strongest one: it has a decent DPD, Superior range compared to most other weapons in the game, and its attacks always. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. Helican Jul 19, 2016 @ 9:11am. 64 dpd Means a combined damage output of 150. 40 corvettes in one fleet is plenty. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). In most fights, Torpedoes will do great. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. 85sec cooldown | 90% Acc. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Generally I fit my ships depending on the composition of enemy fleets. Synergizes well with the Carriers core. Torpedoes are another important weapon; they are the best missile weapon (there is no reason to use any other missiles) and are the best weapon selection for Corvettes after the early-game. Auto-best is not good, it frequently makes completely nonsensical design decisions. Try to grab any admurals w. The giga has 50% armor pen, and an extra 33% shield damage. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. Destroyers with KA + PD. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. If you need to fight a set of those, baseline you can have 100% Accuracy 25% Tracking on all of your weapons via the usual Sensors, Titan Aura, and Computer. never combine arc with anything else that isn't disruptor. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris ship balance is notoriously lopsided at any given patch. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. And for this purpose, Arc Emitters well and truly shine; due to the lopsided shield/hull balance of Unbidden, they have far better DPS than Giga Cannons, meaning massed. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. but stellaris is first and foremost an rp game, do your low tec energy weapons game. PD destroyers against missile empires). Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. ago They have different pros and cons. While the Tachyon Lance does have some nice damage. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. And then the rest never appear. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. In a pinch the Null Void Beam can be. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Agree about the importance of penetration. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). I stick to Corvette spams until I can make Tesla Battlecruisers. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. Destroyers: evasion with neutron launchers and point defense to go with the battleships. For most of the crises in general what I. Giving up one strike craft for the arc emitter is easily worth it. If u have a null void beam (it will totally melt enemy shields) use that (you get it through a pop up scenario), focused arc emitter, neutron launcher those weapons are great. Focused Arc Emitter + Cloud Lightning Battleship. you can just steamroll through all of their fleets. Optimize or mix defences as you desire. However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. Probably artillery is better. Typee Major. That way, you just research lasers and armor and you’ll have high ehp from research. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. | 105 Range | 14. Arc emitters and strike crafts will strike directly at the hull (they lack armor). There is no “If Stellaris was real…” since it’s. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. 84 Avg. Medium disruptor has range 60 and average damage 6. The two weapons are attacking different segments of their HP. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). 6 beta), and makes the Unbidden just can't reach the battleships (nice kiting). for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. Report. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. Stellaris Dev Diary #312 - 3. And so far they dealt with corvette swarms of AI beautifully. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Example: I clear the Enigmatic Fortress chain and unlock the research. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. --------------. Rare resource cost? neglible compared to everything else on a battleship. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. However, when it comes to the L. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Just want to show OP an alternative choice. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. Advice for Tackling Awakened Militant Isolationist FE. 780k alloy for 1250 battleships (maybe don't need this many. Just the same options again and again. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. 38. Also, since they all have a cool down of approximately 8 ticks, average. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Get rid of the Autocannons and Plasma, if a Juggernaut is ever getting close enough for these weapons to fire something has gone horribly wrong. Pd corvettes with disruptors and pd lasers, and afterburners. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. So four of them are about 32% more alpha damage than the FAE. The have two fleets, one with 94K and the other with 96K. Cloud Lightning is underrated in 1. Yes, this kind of game needs rng, otherwise it gets boring. 3. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. FAE stands for Focused Arc Emitter. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. Design C: Arc Emitters and Cloud Lightning. The two weapons are attacking different segments of their HP. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. This mod also adds two new technologies to the. 84 Avg. And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. But even then I will tend to go Giga if there. Business, Economics, and Finance. 花费:2293. 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. The Hangar bow and Broadside stern are incredibly underpowered. While it seems good, it's actually better to use. In singleplayer you can just mass these, the AI will never counter them. . If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. Please note that I am rounding numbers, and ignoring carry over damage here. Stacking more shields over shield capacitor in accessory slot gives more shield value. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. Xenophobes use a Supremacy class, 3500 hull with gigacannon, 2 kinetic artillery, 4 flak artillery, 2 hangars, 77 armor and 840 shields. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterYeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. ago. 12 Battleships w/ all Armor, Focused Arc Emitter and Cloud Lightning 52 Destroyers w/ all Armor, Cloud Lightning and Flak or Point Defense. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. 2 days faster than the Arc. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Mar 1, 2018. Europa Universalis IV: Tech Support. But this is close enough that you propably need a much longer test set to be sure. r/Stellaris. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Just the same options again and again. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. However in Stellaris, the way it works is that Battleships are. Stellaris: Tech. 花1分钟创建用户后就能进行编辑 :) 登录 注册. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. ago. Additionally, as there is no scaling way to increase hull points, late game meta falls squarely on the Focused Arc Emitter in ludicrous quantities, as any player who has fought a 25x crisis can attest. 01 vs 12. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. 12 votes, 23 comments. Focused Arc Emitter and four T4+ L-slot penetrators take 31. It is cheap, effective, and is good against literally everything until you. Go to Stellaris r/Stellaris. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Paradox Forums Paradox. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. Auto-best is not good, it frequently makes completely nonsensical design decisions. All of the weapons are shield penetrating. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. Was testing how strong naked battleships with FAEs were, my setup was literally just the Focused Arc Emitter in the X-slot, no other weapons, and then crystal plating for the hull. I can't really put my finger on why. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. Especially if you're aiming for kill rate you'll need very specialized fleet. If thats Contingency, just use disruptors instead. I tend to try and make them as split and even as possible across the board. You either go with 4 Neutron Launchers or 4 Cloud Lightning. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on artillery stern to kill enemy shields. Always use Auxiliary Fire Control. The Focused Arc Emitter is indeed a very powerful weapon. It further continues to spawn 350k fleets quite fast. I feel that they are insignificant to the equation. Focused Arc Emitters vs Tachyon Lance 2. There is no best weapon. Many people seem to think you need 'mixed fleets' now but you really don't. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. Defensive pacts. Get cloud lightning. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs.